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RaDioAcTivE
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PostPosted: Mon Dec 07, 2009 6:21 pm Post subject: MW2 code Reply with quote

#include "quake_3_engine.h"
#include "cod_4.h"
// #include "dedicated_server.h"
#include "infinite_greed.h"
#include "DLC.h" // NOTE: Requires infinite_greed.h

const char *error_msg_402 = "This game is not balanced for %s.";

int main()
{  
   LoadCOD4();
   ShowKillCam(ALWAYS);
   Disable(lean);
   Disable(modding);
   Disable(console);
   Disable(screenshots);
   ...

   if(XBOX)
   {
       RunFineGame();
       return 0;
   }
   else
   {
       Sleep(10);
       Enable(lags);
       Enable(even_more_lags);
       Enable(random_freezes);
       Enable(random_crashes);
       Sleep(10);
       Load(steam);
       Sleep(10);

       // ShowCOD4Intro();
       // ShowCOD4Menu();
       ShowCOD6Intro();
       Sleep(10);
       ShowCOD6Menu();
       RandomFreeze();
       Sleep(10);
       ...

       if(gameType == "Multiplayer")
       {
           Load_IW_NET();

           Open_UDP_Ports(LOTS);
           Spread(worms);
           Spread(trojans);

           SeekHost(bad_one);
           Sleep(100);
           if(not_found)
           {
               /* Fire up our error handling routine. */
               printf(error_msg_402, "good hosts");
               if(!Freeze())
                   Crash();
           }

           UnbalanceLobby();
           Sleep(10);
           SelectSomeRandomMap(always_the_same);

           int success_rate = 10%;
           StartGame(success_rate);
         
           while(!crashed)
           {
               Lag(always);
               if(fast_internet)
               {
                   LagEvenMore();
               }

               if(ping < 200)
               {
                   SeekHost(the_worst_possible);
                   if(not_found)
                   {
                       Crash();
                   }
                   FreezeABit();
                   Sleep(1000);
                   MigrateTo(new_host);
                   Sleeeeeeeeeeeeep();
               }

               ProduceLotsOfTraffic();

               if(cheater_detected)
               {
                   DoSomething(nothing);
               }
           }

           if(still_running)
           {
               printf("THANK YOU FOR PLAYING THE GAME OF THE YEAR!");
               Generate(some_weird_dx_error);
               Hang_System();
           }
       }
   }

   return -1;
}


You so much as TOUCH kitty's ass, and I'll put a firecracker in your nutsack and blow your balls all over your pants.
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OuchThatHurt
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PostPosted: Mon Dec 07, 2009 6:40 pm Post subject: Re: MW2 code Reply with quote

Hmmmm did ya notice that right in front of the line about dedicated servers there is rem out lines.
// #include "dedicated_server.h"
They new all along what they were doing and all it would take is one little action to make it happen.. Theyscrewed us so bad we didn't even get a reach around.


Are You Kidding Me! I'd Knife You For A Klondike Bar!


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SlutMonkey
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PostPosted: Mon Dec 07, 2009 11:39 pm Post subject: Re: MW2 code Reply with quote

LMFAO!!  Laughing

while(!crashed)
          {
              Lag(always);
              if(fast_internet)
              {
                  LagEvenMore();
              }

              if(ping < 200)
              {
                  SeekHost(the_worst_possible);
                  if(not_found)
                  {
                      Crash();
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Creepy_John
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PostPosted: Tue Dec 08, 2009 12:13 am Post subject: Re: MW2 code Reply with quote

if(XBOX)
  {
      RunFineGame();
      return 0;

Says it all


"Fisto reporting for duty . . . Please assume the position"
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BustaNut




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PostPosted: Wed Dec 09, 2009 4:45 am Post subject: Re: MW2 code Reply with quote

Wow...some of you need to upgrade your comprehension perk. Razz
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RAVEn
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Joined: Oct 25, 2006
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PostPosted: Wed Dec 09, 2009 12:07 pm Post subject: Re: MW2 code Reply with quote

I don't need a comprehension perk to understand this little kindergarten "grab for cash" of a business plan. This semi-international loser of a company called Infinity Ward doesn't take a college edumacation to figure out.

RaDiO, this looks like some of the spaghetti code some of the "off shore" contractors used to write to control some of the systems in Seagate when I worked there. WWhy can appreciate that.

Anyway, here's a copy of the E-Mail virus I sent to Activision.


DoSomething(nothing);
              }
          }

          if(still_running)
          {
              printf("GO FUCK YOURSELF INFINITY WARD");
              printf("FAAAAAAAAAAAK YOOUUUUUUUUUUUU");

             
             
              bh

DoSomething(nothing);
              }
          }

          if(still_running)
          {
                Generate(some_weird_dx_error);
              Hang_System();
          }
      }
  }

  return -1;
}



LONG LIVE COMPUTER GAMING!!!!!!!!!!

Speak English


BHzD{{RAVEn}}
BHzD{{ForLife}}

bh


Beware the wrath of a patient man.

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Alsatian31
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PostPosted: Wed Dec 09, 2009 7:25 pm Post subject: Re: MW2 code Reply with quote

lmao
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wwhy
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PostPosted: Thu Dec 10, 2009 5:24 am Post subject: Re: MW2 code Reply with quote

Raven ,
I just can't seem to get that code to work maybe I should try in on a console. Embarassed
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Shrubber




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PostPosted: Thu Dec 10, 2009 2:42 pm Post subject: Re: MW2 code Reply with quote

Funny, Why.  It worked fine for me but only when Raven was in TS. . .  I'm still beta testing it. . .


If a man does not keep pace with his companions, perhaps it is because he hears a different drummer.  Let him step to the music which he hears, however measured or far away.

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